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Question by Rednalreden · Dec 06, 2019 at 12:14 PM · universalpost-process-effectbloom

Universal Render Pipeline - Bloom not working correctly

Hey Guys,

This is my first time trying out the URP and its great so far, however I'm struggling with an issue that i cant seem to fix / find on the internet.

All Post processing effects seems to work in the viewport but when I build the application on my mobile device, the bloom doesn't seem to work, this problem is also visible when looking through the camera directly.

Are more people experiencing this issue?

https://imgur.com/I3aMSHY

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Answer by Rednalreden · Dec 06, 2019 at 01:57 PM

Okay I've found the issue.

It seems I forgot to turn on HDR in the quality settings in the URP asset

https://imgur.com/wFoPBto

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avatar image JimmyCushnie · Apr 17, 2020 at 10:07 PM 1
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THANK YOU SO $$anonymous$$UCH!! I was going crazy trying to figure this out. Note that you also have to turn on HDR in your camera.

avatar image osito_enojado · Apr 26, 2020 at 07:33 AM 0
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Thank you!!

avatar image SergioAGomez92 · Mar 21, 2021 at 05:04 AM 0
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Thanks you so much!

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Answer by NickTemple · Mar 03, 2021 at 02:03 AM

Also keep note that if you're using Post Processing V2 (confirm in package manager) you need to tweak your URP asset to use the post-processing V2 stack. This will become obsolete in the future.

How to switch to v2 is shown here:

https://cyangamedev.wordpress.com/2020/06/22/urp-post-processing/

Otherwise (probably better), you can upgrade your post processing package to v3 or newer and use the default integrated option.

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