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Shader for pixel art?
Hey, so...
I'm making a game with very low-resolution pixel graphics. And I'd like to find a shader that will take a very small pixellated image (I'd like to keep the file size extremely small) and scale it up big and NES-beautiful in Unity, but without causing the texture to look blurry--as it does with any of the standard shaders that I'm trying out Is there a shader for this that anyone could point me to? I will give you a pixel bicycle if you can find one/have one.
I've tried setting the Filter mode to point and the aniso level to 0, but I'm still getting the following weird anti-aliasing. In the picture, the in-game unity build is next to the original image file in the image-editing software I'm using.
that's some weird problems you have going on there. Try setting the importer texture type to 'Advanced' and messing around with that- it may have something to do with the texture compression mode.
Answer by syclamoth · Oct 02, 2011 at 06:04 AM
It's in the texture import settings- under 'Aniso Level', you need to set 'Filter Mode' to 'Point'- this disables anti-aliasing on imported textures!
(Which is to say, it doesn't have anything to do with your shaders!)
Yay! Yippeee! Hooray! Thanks. I can send you your pixel bike, if you'd like.
wait, though...this still causes some slight anti-aliasing. see the picture...
yes, i've reposted the picture below--and the aniso is set to nil. But no luck as of yet.
yeah, I don't think that picture is working. It's a shame, I can't really help you without it! I know there's a solution to this one.
Answer by 2048Terrabit · Nov 21, 2012 at 04:12 PM
To the guys who search for solution, but stuck at same point: Disable texture compression/optimization or whatever it is called.
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