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Question by rashea · Jan 20, 2018 at 01:47 AM · unity 52d gameshooting

Target Lookat not working . I want Z axis to rotate only.

Hello. Right now , i am practicing making a 2D shooting game.

I want to make the enemy look at the Player by simply using Lookat program, but it only rotates for x ,y axis, which the 2D sprites looks winded up. (as i look at the transform tab, it seems the y axis rotates seems to set to 90degrees.) alt text

alt text I do not know why this is happening. I just want the enemy to rotate ony for Z axis Could someone kindly help me how i could fix this issue??

Heres the code i have written down. its quite simple.



using System.Collections; using System.Collections.Generic; using UnityEngine;

public class chase : MonoBehaviour {

 public Transform target;
 void Update(){
     transform.LookAt (target, Vector3.right);



 }

}

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Answer by SFoxx28 · Jan 20, 2018 at 04:15 AM

Vector3.right is the same as Vector3(1,0,0) which is the x axis.

I'm not familiar with 2D game creation in Unity but try Vector3.forward which is the same as Vector3(0,0,1).

I'm assuming you are using all 3 axis in your game which is why you need a Vector3 in the first place. Generally 2D games only use the X and Y axis, although depending on your game it can use a 3D environment if you want it to.

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Answer by rashea · Jan 20, 2018 at 08:00 AM

Thanks for your kind reply. I have tried the Vector3.forward but didnt solve the problem.

The x axis moves only, and the y& z axis rotates -90degree.

alt text


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