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Question by softmarshmallow · Jun 18, 2016 at 05:46 AM · networkingphotonpun

photonnetwork turn based game rejoin room

Game type : board game, Max player :4, Turn based :true

when player starts game my script will set playerprefab "reconnect" to 1 and when game is ended it will be set to 0 if player is disconnected during game, "reconnect" remains to 1 so when player try to reconnect he knows what to do.

what is the code for player to joinroom again in photonnetwork???

i set room.visible = false, and room.open = true.

or you can tell how to do it on uNet

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avatar image ChristianSimon · Jun 20, 2016 at 08:19 AM 0
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When first connected to the room you can store the name of the room locally.

 string roomName = PhotonNetwork.room.name;

For re-connecting use the ReJoinRoom(...) function.

 PhotonNetwork.ReJoinRoom(roomName);

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