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Question by
EmirStuch · May 01, 2020 at 12:41 PM ·
animationinput manager
new system input package, trigger an action through code.
Hello everyone !
I'm trying to use the unity input system package (this one). Everything is fine, my actions are well triggered from inputs. But I would like to know if there is also a way to trigger those actions through code, manually ? Something like myControls.myMap.myAction.Trigger()
? I can't find a way to do that, so maybe it's not provided by the API ?
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