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               Question by 
               jondalarw · Apr 30, 2020 at 05:19 PM · 
                errorerror message  
              
 
              unity object reference not set to an instance of an object
I am attempting to execute a method from another script and can not seem to do it. I get this error "unity object reference not set to an instance of an object".`using System; using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Battle : MonoBehaviour { public Transform objToTele, tpLoc, enemyToTele, enemyTeleLoc;
 private void OnTriggerStay(Collider other)
 {
 }
 public void makeBattle(bool inBattle)
 {
     objToTele.transform.position = tpLoc.transform.position;
     enemyToTele.transform.position = enemyTeleLoc.transform.position;
     inBattle = true;
 }
 
               }`
 public class PlayerController : MonoBehaviour
 {
     public float speed;
     Rigidbody myRigidBody;
     public bool inBattle;
 
     void Start()
     {
         myRigidBody = GetComponent<Rigidbody>();
         inBattle = false;
     }
 
     void Update()
     {
         //PlayerMovement();
     }
     private void FixedUpdate()
     {
         if(inBattle == false)
         {
             PlayerMovement();
         }
         else
         {
             print("in battle, can not move");
         }
     }
 
     void PlayerMovement()
     {
         float hor = Input.GetAxis("Horizontal");
         float ver = Input.GetAxis("Vertical");
         Vector3 playerMovement = new Vector3(0f, 0f, ver) * speed * Time.deltaTime;
 
         transform.eulerAngles += new Vector3(0f, hor, 0f);
 
         transform.Translate(playerMovement, Space.Self);
     }
 
     void OnTriggerEnter(Collider triggerCollider)
     {
         if(triggerCollider.gameObject.tag == "Enemy")
         {
             Battle battle = gameObject.GetComponent<Battle>();
             battle.makeBattle(inBattle);
         }
     }
 }
 
 
              
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