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Unity lightmap glitch in simple scene
I have this scene that is built out of unity cubes with the shown kind of material with emission materials for lighting. Real-time global GI and ambient are disabled because this is an indoors scene, baking with Enlighten at the standard settings. As you can see a few of the cubes seem to be baking differently than the others. In fact only the gray faces you see are misbehaving. I cannot for the life of me figure out why this is happening. They have the same material and are placed in the same way as the other walls.
Any suggestions on how to fix this?
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