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Question by Alexandria · Nov 24, 2010 at 09:16 PM · texturesphereuv

Texturing a icosphere

Anyone can point me into the direction on calculating uv coordinates on an icosphere?

Appriciate that very much.

Alex

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avatar image AlucardJay · Aug 19, 2013 at 05:31 PM 0
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Bump, also interested.

avatar image Fattie · Sep 25, 2013 at 08:06 AM 0
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QUESTIONER PLEASE TIC$$anonymous$$ AN ANSWER- THAN$$anonymous$$S

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Answer by Fattie · Aug 19, 2013 at 05:40 PM

Hey guys - an icosphere is just a sphere, and it's dead easy,

you just use ordinary "cylindrical projection" (Miller projection if you will .. http://en.wikipedia.org/wiki/Miller_cylindrical_projection )

and it's that easy. simply use the "latitude and longitude" of a sphere to map to a rectangle.


Just by the way. When you ask "I want to map on to a . . . some 3D shape . . ."

So for example, you are asking "I want to map on to a sphere"

You actually have to state the OTHER part of the probem, also!

So, do you want to map a SQUARE image on to a SPHERE. Or do you want to map a ROUND image on to a sphere, or do you want to map a TRIANGLE image on to a sphere - or conceivably some other flat shape, you want to map on to the sphere.

Of course, it's apparent you very likely mean a "square or rectangle" since that's what PNGs almost, always, are :)


Finally it's worth noting that ..... you can map from a flat PNG on to a mesh surface .... any way you like! You can "bend and distort" if you will, as you happen to want.

Indeed, that's exactly why assembled textures / maps for dinosaurs or whatever (made by something like Unfold3D) look really weird and bent (if you map a head or something any possible "choice" will look weird and bent).

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