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Question by
pingleconsoledeveloper · Apr 30, 2020 at 12:46 PM ·
iosspriteoptimizationmemory
Sprtes memory usage
Hello, I am trying to figure out why the sprites uses so much memory in build
i have 85k sprites i dont understand why thay use each ~1kb averagy. From what does the size of sprite depend? As i know the sprite data structure is the array of vectors2 to determine the texture coordinates in atlas or etc, reference to the atlas in which it packed and mb some additional data. But i think 1kb it is too much. I thought it was cause of generation physics shapes but disabling this option give me only 10mb memory.
is there any solution to reduce this memory usage except decrising amount of sprites?
безымянныи.png
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