[BUG] Linear fog and Unlit shaders
Hello! I've recently come across an issue using the Linear fog with unlit shaders. (It doesn't happen with the standard shader and I also noticed the issue with the PS1 shaders from the Asset Store but this time also with "unlit" disabled)
The fog seems to simply stay in place until a wall is close enough from the camera. Here is an example . I tried using my textures as emission maps on the standard shader (which worked) but in my project I use the built-in unlit and custom shaders.
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