- Home /
Question by
JoelAtMoodkie · Jun 28, 2017 at 03:01 PM ·
buildbackgroundpostprocesspreprocessor
Preprocess scene on build in Unity 5
I've noticed that Unity 2017 has an IPreprocessBuild class for preprocessing a build.
Is there any equivalent in Unity 5.5?
I want to add a prefab to each scene before building, and have it persist in the Editor after the build process has finished.
Unfortunately the OnPostProcessScene attribute is called after the scene is serialised, so the prefab does not persist in the Editor.
Thanks!
Comment