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Question by
JamM2211 · Apr 25, 2016 at 06:12 PM ·
error builderror-building-playerpacking
I got the "CommandInvokationFailure: Failed to re-package resources." error and I don't know how to fix.
Error in console:
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\Users\javie\AppData\Local\Android\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:\Users\javie\AppData\Local\Android\sdk\platforms\android-23\android.jar" -F bin/resources.ap_
stderr[
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stdout[
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UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()
The project is an empty proyect. It Just has an empty scene without code. I created just to test if I could export a project.
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