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Question by Micnasr · Apr 30, 2020 at 10:54 AM · particlesparticle system

How to play particle with code,How to Play a Particle with code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class winningplatform : MonoBehaviour
 {
     int bluecounter = 0;
     int pinkcounter = 0;
     float timer;
 
     public ParticleSystem WinParticle;
 
     private void Start()
     {
         
     }
 
     private void Update()
     {
         if (bluecounter == pinkcounter && bluecounter > 0) {
             timer += Time.deltaTime;
             if (timer == 1f)
             {
                // SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
                 Debug.Log("Working");
                 WinParticle.Play();
                 
             }
 
         }
     }
 
     void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.gameObject.tag == "player1")
         {
             bluecounter = 1;
             Debug.Log("bluewin");
         }
         else if (collision.gameObject.tag == "player2")
         {
             pinkcounter = 1;
             Debug.Log("pinkwin");
         }
     }
 
 }
 

It's not playing, I dont know what I did wrong. I made a prefab of the system and placed it as a child of the parent of the script. I drag and dropped it to the variable too,

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