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Question by floralDenis · Jan 26, 2017 at 03:07 PM · 2dmobilegraphicsmobileoptimization

Graphics.PresentAndSync (Device.Present) on mobile devices problem

Hi everyone! I got 2D game targeting mobile platforms. I ran into a problem when built the game and tested it on my mobile devices. In the profiler window I saw Graphics.PresentAndSync that decreased fps. (30-50 fps, sometimes even about 15 fps, while on my computer in the editor I have 120 - 200 fps). I found out the post on unity forums with the same problem where the man from Unity Technologies said that device.present is the same as gfx.waitforpresent on pc. Also I found some info that profiler causes decreasing fps. But I don`t found solutions that would nice work for me. Help me please. Thanks in advance.

Here the screenshot of profiling mobile device (Asus Nexus 7 2013 (2nd generation)): alt text

asusnexus.png (131.4 kB)
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