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Trying to achieve this color effect
Hello there,
So I'm trying to achieve this kind of effect where part of texture has different color
The idea is to tint/make/fill part of texture to red and the other part blue(considering the texture is white ) or just change specific part of texture, like %30 of texture to be red.
Any idea on how can I achieve similar results? Any help is greatly appreciated. Thanks
Lots of possible approaches - two overlapping textures and a mask, or interpolation in a shader, or just colouring the texture itself. What is the purpose?
Coloring texture itself might result in low performance? I'm doing this for mobile game. Overlapping textures and a mask or interpolation in shader both seems good idea. The idea is to be able to do/set this dynamically like %70 blue %30 red. It's like showing powers of separate $$anonymous$$ms in this kind of texture
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