Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by warwolf2015 · Aug 10, 2014 at 02:25 PM · door

How to make the door open after enter the password?

Now. I use this code for simple opendoor but How to make the door open after enter the password? Thanks

 var smooth = 2.0;
 var DoorOpenAngle = 90.0;
 private var open : boolean;
 private var enter : boolean;
 
 private var defaultRot : Vector3;
 private var openRot : Vector3;
 
 function Start(){
  defaultRot = transform.eulerAngles;
  openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
 }
 
 //Main function
 function Update (){
  if(open){
  //Open door
  transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
  }else{
  //Close door
  transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
  }
 
  if(Input.GetKeyDown("f") && enter){
  open = !open;
  }
 }
 
 function OnGUI(){
  if(enter){
  GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press 'F' to open the door");
  }
 }
 
 //Activate the Main function when player is near the door
 function OnTriggerEnter (other : Collider){
  if (other.gameObject.tag == "Player") {
  enter = true;
  }
 }
 
 //Deactivate the Main function when player is go away from door
 function OnTriggerExit (other : Collider){
  if (other.gameObject.tag == "Player") {
  enter = false;
  }
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gjf · Aug 10, 2014 at 11:02 AM 0
Share

please use code tags. highlight the code and press on the 101/010 button above the edit box.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dzoni94 · Aug 10, 2014 at 02:36 PM

You could add another variable of type String ( probably private variable ) and then make a password field inside OnGUI. Of course this is the simplest approach, without any fancy 3D GUI or similar, you simply enter the password into a text field and click the button to check if the password is correct. Something like this:

 function OnGUI(){
     if(enter){
         GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Enter password to open door");
         var password : String = GUI.PasswordField(new Rect(Screen.width/2 - 75, Screen.height - 70, 150, 30), password, "*"[0]);
         if(GUI.Button(new Rect(Screen.width/2 - 75, Screen.height - 40, 150, 30), "Check Password")){
             if(password == DoorPassword) open = !open; // DoorPassword would be the global variable declared outside the OnGUI function
         }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

open and close a door with a keypress 6 Answers

Animate Doors and Button Through Script 1 Answer

Door not opening and closing correctly? 2 Answers

3ds max how to animate door for unity 1 Answer

Trap Door Question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges