Variations of MouseScrollWheel input not detected in build ???
Hi, after having a lot of issues I finally identify a problem that I ave in unity, using "Input.GetAxis("Mouse ScrollWheel")"
In the editor depending on the intensity of your scrolling, this float varies. However, in builds this float IS CONSTANT REGARDLESS THE INTENSITY OF THE SCROLL that you put (just the sign change depending of the rotation direction).
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I don't see why is this happening, can someone help me to notice the intensity of the scroll in build? Thanks
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