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master server on hired host
I created 2 project, 1 for server and 1 for client. I'm able to connect the client to server when I run them locally. by default, my "server" use master server of Unity right?
now I wonder if I can run a master server on a hired host?
like: I hire a host, build my "server" app, upload this "server" to the hired host and run this "server".
I searched around and I saw "Playfab" or "Photon Cloud", but I'm confused, do they allow me hire a master server and let me run my "server" app?
Answer by Brendan-Vanous · Sep 19, 2015 at 03:31 AM
Hi Tom,
Your best bet for info on PlayFab is over in our forums (and docs), but we've also been fairly active in the Unity3D forums. Sorry we didn't see this in the questions area - we haven't spent as much time here.
Photon Cloud consists of Photon Turnbased, Photon Realtime, and Photon Chat, which are backend servers which manage connection and state replication between players. For many games, that's all that's really needed, especially as they can trigger webhook calls to hosted custom logic (in PlayFab's Cloud Script, in this case).
PlayFab is a complete backend service for games, with a wide range of features. For server hosting, in addition to our partnership with Exit Games, you can indeed also build your own server executable and have it hosted in our elastic backend. Here's a post with more info on this: https://support.playfab.com/discussions/topics/1000040625
Brendan