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Very low FPS, only build shows problems?
In the editor the game will run at a very high FPS with no apparent issues or error codes. The problem occurs when I try to build the game and run it as a stand alone, it slows to a couple frames per second. I've copied some of the output report and included it here.
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range. at Wheel.CalcLongitudinalForce (Single Fz, Single slip) [0x00000] in :0
at Wheel.InitSlipMaxima () [0x00000] in :0 at Wheel.Start () [0x00000] in :0
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range. at Wheel.CalcLongitudinalForce (Single Fz, Single slip) [0x00000] in :0
at Wheel.InitSlipMaxima () [0x00000] in :0 at Wheel.Start () [0x00000] in :0
(Filename: Line: -1)
Scene::raycastClosestShape: The maximum distance must be greater than zero! (Filename: ....\Physics\src\NpScene.cpp Line: 2538)
Scene::raycastClosestShape: The maximum distance must be greater than zero! (Filename: ....\Physics\src\NpScene.cpp Line: 2538)
The two lines directly above continue repeating until the game is shut down. Where can I address this particular line of code? It seems I am either missing it or its something not directly viewable.
Fix your coding errors and it'll speed up. It constantly has to write errors to a file, which slows it down. Especially with the amount of errors it seems you are getting
I would fix them if I knew where to find the raycast error, my question wasn't exact clear in that regard.
You are obviously trying to raycast with the maximum distance set to negative something.
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