Question by
Bentheblaster · Apr 28, 2020 at 01:46 PM ·
programming
2D Collisions are not smooth, instead jiterring
The collisions using RigidBody2d are not smooth instead they are jiterring. I figured out that i use transform.Translate instead of the RigidBody's position, but i cannot figure out how to transform the transform.Translate code into a code that uses RigidBody.
Here's the movement code: transform.Translate(direction * speed * Time.deltaTime); //the direction is Vector2
Any help or hint is appreciated. I'm really new to code and Unity in general.
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