Question by
James2Games · Mar 04, 2021 at 09:59 AM ·
lightmapbakinglightslighting bugglobal illumination
Unusual shadow cast by quad
I discovered a shadow cast on my level when baking lights onto lightmapped surfaces. After disabling a lot of gameobjects I eventually discovered the shadow was a result of a mesh that did not have any faces looking outwards.
I managed to recreate it in a small scene using a green Quad and Red Square
After accidentally baking on CPU I noticed the shadow disappeared. Then I tried on GPU and it appeared again.
Has anyone noticed this before and know of a possible fix without using CPU that takes 6 hours to bake?
Unity 2020.2.5f1 & Geforce 1070
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