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Question by FuryFight3r · Dec 21, 2016 at 05:14 AM · animationanimationsdoors

How do I play an animation from another object C#

Hi guys, how can i go about making one object (a switch) activate an animation on another object, what I'm trying to achieve is a secret switch to a door, everything is fine, if i have the script on the switch it states it cannot find the animation on the switch, but the animation is on the door, not the switch, and if i have the script on the door, i get no errors, but doesn't do anything when activated, i just have no idea how to direct the animation from the switch to the door, it seems the only way that I'm getting a result is having the script on the switch not the door, but in this case it is looking for the Anim on the switch not the door.

after a lot of changing and editing to try and rectify this issue, I'm left with this code.

[code]

 public bool Open;
 public bool doorIsOpening;
 public Animator Animation;
 public GameObject SecretDoor;
 public AudioClip switchSound;
 public AudioClip DoorOpen;

 // Use this for initialization
 void Start () {
     Animation = GetComponent<Animator>();
     Open = false;
 }

 private void Update()
 {
     if (doorIsOpening == true)
     {
         Open = true;
     }
 }

 public void openSecretRoom () {
     doorIsOpening = true;
 }

} [/code]

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avatar image FuryFight3r · Dec 22, 2016 at 12:18 AM 0
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BU$$anonymous$$P PLEASE WTF WHY NO HELP

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Answer by oswin_c · Dec 22, 2016 at 03:36 AM

If you want the animator of the door, not the switch, you simply call GetComponent on the secret door instead of the switch.

Animation = SecretDoor.GetComponent();.

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avatar image FuryFight3r · Dec 22, 2016 at 06:17 AM 0
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Thank you so much man, i knew it was something so simple i was missing! cheers!

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