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Exporting .prefab to Modelling Program
I am currently using the Terrain editor in Unity to place trees. Unfortunately it has no random rotation. Because of this I would like to make about 3-4 duplicates of each model and merely just change the rotation. I downloaded my models from:
https://www.assetstore.unity3d.com/#/content/3277
which is all great, but to change the rotation I need to "re-model" them. Merely creating 3 differently rotated prefabs in Unity and adding them as a prototype, in the inspector, does not work. It preserves the original rotation.
My Question is: How do I import a .prefab file into Blender? Can it be done or am I simply stuffed.
I am open to other ideas on how to rotate terrain trees.
Thanks Unity Community!
by rotate you mean just facing other direction? You can do that by clicking the tree in the hierarchy and using the rotation gizmo in the scene view.
By rotate I mean specifically rotate it around the Y axis, but in essence, it doesnt matter around which axis. I have already tried what you are suggesting which is: 1) create 2 prefabs for a single tree model; 2) rotate each prefab such that they have a different rotation. This is achieved either by changing the value in the inspector or using the rotation gizmo as you suggested; and 3) Lastly I load each of the prefabs as a separate prototype in Unity Tree Placer.
Unfortunately it only maintains one rotation despite having two different prototypes.
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