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Aspect Ration For 2D Sprites and Canvas
HI. I have a problem. I have a Game that Main Assets of game Is implemented with Sprites. and HUD Elements Such as Player health and etc. are Implemented via Canvas(New UI). So for supporting multiple Aspect ration of the Game, I use one of thees scripts from Wiki AspectRatioEnforcer thus I force game to be 16:9. so far everything is good, But when I add HUD to my Game. My Result is something like this:
this is a screen shot of a tablet that it's screen size is 4:3 So I wonder that is it any way to fix this ? for example if I can Move HUD exactly to Red Are It is very good. Thanks a lot.
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