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Question by Sayden96 · May 06, 2020 at 09:15 PM · scripting problemscript.codepage

MissingReferenceException Problem

I have a problem when destroy the cage door when moves and i don't know how fix this. I put the code of cage door and lever. alt text

 public class DoorCage : MonoBehaviour
 {
     private bool isOpen = false;
 
     public Transform pos1, pos2;
     public float speed;
     public Transform startPos;
 
     public float waitAfterDoor;
 
     Vector3 nextPos;
 
     void Start()
     {
         nextPos = startPos.position;
     }
 
     void Update()
     {
         if (isOpen == true) 
         {
             waitAfterDoor -= Time.deltaTime;
         }
         if (waitAfterDoor < 0)
         {
             Destroy(gameObject);
         }
     }
     
 
 
     public void OpenDoor()
     {
         isOpen = true;
         gameObject.SetActive(true);
         if (transform.position == pos1.position)
         {
             nextPos = pos2.position;
         }
 
         transform.position = Vector3.MoveTowards(transform.position, nextPos, speed * Time.deltaTime);
     }
 
     public void CloseDoor()
     {
         isOpen = false;
         gameObject.SetActive(false);
     }
 
    
 
     public void ToggleDoor()
     {
         isOpen = !isOpen;
         if (isOpen)
         {
             OpenDoor();
         }
         else
         {
             CloseDoor();
         }
     }
 
     private void OnDrawGizmos()
     {
         Gizmos.DrawLine(pos1.position, pos2.position);
     }
 
 
 
 }


 public class Lever : MonoBehaviour
 {
     Animator animator;
 
     private bool activedoor = false;
 
     [SerializeField]
     private DoorCage doorSetActive;
 
     // Start is called before the first frame update
     void Start()
     {
         animator = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     private void Update()
     {
         if (activedoor)
         {
             doorSetActive.OpenDoor();
         }
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.CompareTag("Bullet"))
         {
             animator.Play("Lever_activate");
             activedoor = true;
         }
     }
 
 }


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avatar image icehex · May 06, 2020 at 09:46 PM 0
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Hi when you copied the scripts in, the lines don't correspond to what's shown in the compile error (Lever 25, DoorCage 43) since you don't have the Using statements. Can you clarify which lines this is happening on?

avatar image Sayden96 icehex · May 06, 2020 at 09:59 PM 0
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The lines -Lever 25: doorSetActive.OpenDoor();

-DoorCage 39: gameObject.SetActive(true);

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