Question by 
               Tikles · Feb 28, 2021 at 06:55 PM · 
                raycastif-statements  
              
 
              Raycast "If" statements conflicting with each other.
I'm quite new at programming and I'd like to know how I would be able to solve this problem.
So I made 2 raycasts coming from 2 different sides of my character, and 2 if statements to go along with them, however only one of the if statements actually work, I think one might be overwriting another or something, but I don't know how that's possible since the raycasts are two different things.
Here's my code:
     void FixedUpdate()
     {
         moveInput = Input.GetAxis("Horizontal");
         rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
 //-------------------------CODE AT HAND BELOW THIS LINE---------------------------
         wallCheckHitRight = Physics2D.Raycast(wallCheckRight.position, wallCheckRight.right, wallCheckDistanceRight, whatIsGround);
         wallCheckHitLeft = Physics2D.Raycast(wallCheckLeft.position, wallCheckLeft.right, -wallCheckDistanceLeft, whatIsGround);
         
     if(wallCheckHitRight && rb.velocity.y <= 0 && groundCheck == false){
         isWallSliding = true;
     }
     if(wallCheckHitLeft && rb.velocity.y <= 0 && groundCheck == false){
         isWallSliding = true;
     }
     else{
         isWallSliding = false;
     }
 //-------------------------CODE AT HAND ABOVE THIS LINE---------------------------
     if(isWallSliding){
         Debug.Log("Bruh");
     }
     //limit fall velocity while hugging wall
     if (isWallSliding == true){
         if(rb.velocity.y < -maxWallSlideVelocity){
             rb.velocity = new Vector2(rb.velocity.x, -maxWallSlideVelocity);
         }
     }
     }
Sorry if it's some dumb mistake but I've been at this for an hour or two and I really don't know how to solve this.
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              koobas.hobune.stream
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