Question by
Suave · Apr 26, 2020 at 08:15 PM ·
c#networkingcharacter controller
Character controller and determinism issue
Hi there. I'm having an issue where the server and client both have the same script for player movement using character controller but the out come always differes a few decimal points. What might be causing the issue? Everything is running on FixedUpdate and fixedUnscalledDeltaTime. Trying to fix this issue for 3 days straight but nothing seems to work
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