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Question by leoxs · Sep 01, 2014 at 02:07 PM · texturematerial

How to set how unity apply the textures

I'm changing texture and size of a gameobject in runtime (size with lerp) but when I change texture, it sees well from one side, but upside in the other side. The gameobject is a simple cube with transparency. I'm changing texture and not material, I dont know if this affect

Thanks in advance. Sorry if my english is bad

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avatar image tanoshimi · Sep 01, 2014 at 03:36 PM 1
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Sounds like you need to correct the UV mapping on the model.

avatar image robertbu · Sep 01, 2014 at 09:21 PM 1
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Here is how to set the 'texture' of each side of the built-in cube (uses UVs as mentioned by @tanoshimi):

http://answers.unity3d.com/questions/542787/change-texture-of-cube-sides.html

avatar image leoxs · Sep 02, 2014 at 12:44 PM 0
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so... I need to use blender? And it works too when I change the size with lerp? maybe unity should have an option to change one face texture, I remember I had this option editing CS maps.

avatar image AlwaysSunny · Sep 02, 2014 at 01:07 PM 1
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The Unity editor doesn't directly support changing UVs - you can do it with code. You can even code an Editor script to allow changing UVs in the editor much like you can in map editors like Hammer / GED, but that's pretty darn complicated.

Your best bet is using a cube you create yourself to have the UVs you want using a program like Blender. And yes, UV's have nothing to do with scale, so the scale won't affect them.

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