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Question by
Firgof · Apr 26, 2020 at 01:08 AM ·
meshbugbug-perhapsprojector
Black meshes with projector
I'm working in Unity 2019.3.1f1 and am encountering the following visual error:
This is what the scene looks like normally:
As the projector's bounds sweep over a mesh, that mesh gets added to World Origin (0,0,0) and is completely black (edit: and also squished flat). I've toggled lighting and post-processing on and off and have used multiple materials (both transparent and non-transparent) who all have the same effect.
Is this a configuration problem or a bug?
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