- Home /
 
               Question by 
               ferpa · Oct 05, 2014 at 09:17 PM · 
                c#collision2d  
              
 
              Problem after collision2D ?
Hello
I'm having a problem that I don't know how can I solved.
In my game, I have some holes, when my player down on hole his return to first position.
After this is happen my player stay crazy, his lost position, animator, collisions, everything and I don't know how can I solve this problem and why it happens
look at problem in this video: https://www.youtube.com/watch?v=eH_vY4PhaJg
 public class CanyonControl : MonoBehaviour {
 
 
     public Transform player;
     private Vector3 playerPosition;
 
     // Use this for initialization
     void Start () {
         playerPosition = player.position;    
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnCollisionEnter2D(Collision2D coll){
         if(coll.gameObject.name.Equals("PlayerObject")){
            player.position = playerPosition;           
         }
     }
 }
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by ferpa · Oct 05, 2014 at 08:08 PM
Problem is solved. Instead pass Transform to script I did pass GameObject and now works (y)
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                