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Viewing a transparent cutout at a distance
I have a chainlink fence made out of a default transparent/cutout shader. It looks great up close, but even with the highest graphic settings, it becomes invisible pretty quick. How do I keep it visible from a distance?
Answer by Eric5h5 · Oct 11, 2012 at 07:57 PM
You can turn off mipmaps, though that will create other problems. Try kaiser filtering for mipmaps instead of box. Also trilinear filtering could help a little.
Thanks. Still have some work to do on it for sure, but turning off the mipmaps at least gives me a decent stopgap method: you can tell there's something there, even if it has some strange behavior at different angles.
You may have to go for a less fine chain mesh. It may not be "physically correct", but it would look better on the screen.