Question by
Vadol · Nov 10, 2017 at 08:35 AM ·
aipathfindingnavigationpathingdijkstra
Making the AI to reach the destination without a Navmesh?
These are 3d cubes in the scene Every cube has a script storing his neighbors
the blue cube is where the AI standing the red one is the destination
is there a simple way to make the AI to create a list of the best cubes that can reach him to the red?
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