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               Question by 
               FiliBu5ter · Nov 11, 2016 at 08:31 AM · 
                variablesscriptableobjectscene-switchingdontdestroyonloadscene change  
              
 
              Keeping variables between scenes with scriptable objects?
I need to keep variables (Either Bools or Ints) from one scene to another(Menu to different levels) and I'm wondering if scriptable objects can be used for that purpose, since they don't have to be attached to anything and if they can, is it a better alternative than attaching a script with the variables to an empty object and using Object.DontDestroyOnLoad.
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