How to remove reflection at distance from HDRP lit shader terrain
So there are several issues we're dealing with that causes the terrain to be too shiny using HDRP. Researching this, it seems like HDRP uses the hidden alpha channel for "shininess" - so by switching material to specular color and tweaking that value, it seems to help. However, this only fixes the shininess of the foreground, there's still a significant reflection in the distance.
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