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parent->m_HasCachedTransformMatrix Error
Hello! So I upgraded my project to V3.4 from 3.3 In my scene view I am getting an error that says "parent->m_HasCachedTransformMatrix" It says the error comes frum UnityEditor.DocArea:OnGuUI()
On another note: getting an "!IsFinite(outOfDistanceForSort) error too." This happens after the other error though.
what this mean and how can I fix it? (if all else fails I will use V3.3 to continue this project on my other computer.)
When I double click on the error it pulls up mono develop but doesn't point to any code.
It also says "Assert in file: /Applications/buildAgent/work/842f9557127e852/Runtime/Graphics/Transform.cpp at line: 842"
Thanks again!
Answer by Diet-Chugg · Oct 31, 2011 at 06:34 AM
Hiya Everyone! I figured it out. One of our Meshes was broken. Fixed and good to go.
Answer by Skiri-ki · Jan 17, 2012 at 06:51 PM
We are getting the same error here, how do I find out which model is broken and once i do, how do i repair it?
Ok this gets tricky. How I found the broken mesh was by going through my hierarchy and disabling objects in my scene, than running the game to see if the error was still there. When the error went away I knew that one of the disabled objects were the offender. From there to fix it I would guess somehow the model was made with some parts having more than or less than 3 or 4 verts per face. So just make sure the geometry of the object is safe and it should work. not 100% sure though because I did the program$$anonymous$$g not the modeling of this project so I told my artist that it was having a problem and they just re-built the asset.