Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Diet-Chugg · Oct 01, 2011 at 01:09 AM · error3.43.3

parent->m_HasCachedTransformMatrix Error

Hello! So I upgraded my project to V3.4 from 3.3 In my scene view I am getting an error that says "parent->m_HasCachedTransformMatrix" It says the error comes frum UnityEditor.DocArea:OnGuUI()

On another note: getting an "!IsFinite(outOfDistanceForSort) error too." This happens after the other error though.

what this mean and how can I fix it? (if all else fails I will use V3.3 to continue this project on my other computer.)

When I double click on the error it pulls up mono develop but doesn't point to any code.

It also says "Assert in file: /Applications/buildAgent/work/842f9557127e852/Runtime/Graphics/Transform.cpp at line: 842"

Thanks again!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Diet-Chugg · Oct 31, 2011 at 06:34 AM

Hiya Everyone! I figured it out. One of our Meshes was broken. Fixed and good to go.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Skiri-ki · Jan 17, 2012 at 06:51 PM

We are getting the same error here, how do I find out which model is broken and once i do, how do i repair it?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Diet-Chugg · Jan 21, 2012 at 06:09 PM 0
Share

Ok this gets tricky. How I found the broken mesh was by going through my hierarchy and disabling objects in my scene, than running the game to see if the error was still there. When the error went away I knew that one of the disabled objects were the offender. From there to fix it I would guess somehow the model was made with some parts having more than or less than 3 or 4 verts per face. So just make sure the geometry of the object is safe and it should work. not 100% sure though because I did the program$$anonymous$$g not the modeling of this project so I told my artist that it was having a problem and they just re-built the asset.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Issues with 3.3 to 3.4 javascript update 1 Answer

Upgrade from 3.3 to 3.4 physics problems 0 Answers

'TerrainData' does not denote a valid type 1 Answer

Bootcamp demo for Android compile error (Unity 3.3) 1 Answer

tornado twins worm game tutorial turret not firing 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges