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Sprites performance issue
Hello ! I've been having performance issues for a while with Unity2D. It began with a background I had in my game that was taking all the screen, and sucking 5 FPS on its own. I had to get rid of it.
Now I have some sprite also taking 5FPS from my game, as described here :
When my camera is the top rectangle, all is fine : 30 FPS But as I go deeper to the bottom, I drop to 25FPS.
My stats at the bottom
I'm at a loss to what to do. I dont want to get rid of the sand, and it doesnt seems like there's that many sprites displayed. I'm using atlas textures with LWRP rendering. I can't do better than that IMO
Thanks for any tip you can give me.
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