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Authorization using OIDC codeflow help
Hi,
I am trying to work through how to properly get an authorization method setup and running in Unity utilizing the OIDC codeflow and have run into numerous roadblocks. I have found some other methods that appear to just do OAUTH2 which although along those lines don't quite follow the flow necessary. I believe we use the PKCE flow if memory serves correct.
Does anyone have experience or the ability to assist?
I have tried working through this method here: https://github.com/peterhorsley/Unity3D.Authentication.Example which doesn't work after my securities team did some base testing as the DLLs its using don't seem to work for the flow our production environment requires and would require a ton of time to execute properly.
This is for a VR environment and from what I've seen this may require custom browser tabs to be built into the app as when I got the above git example running in VR it broke the communication link between the app and browser so it never returned after my login.
Any help or guidance would rule, this is above my usual simple RESTful interface experience I've used in the past. Not sure if it would require me getting someone in the company to work on some DLLs or not.
Thanks in advance.
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