Question by 
               EliCruze · Oct 01, 2016 at 07:49 PM · 
                blenderblender-exportingblender animation  
              
 
              Blender Model imported to unity, normals flipped wrong way work?
Hello, I just wanted to ask why this is working? I was very confused at first to why my tree animation models log section was looking distorted, then I realized I was seeing through it because of the normals, when I recalculated I could then see through the tree to the middle that wasn't see through. Flipping the normal's the opposite way in what I believe is backward seemed to have stopped the see through issue but I was more curious as to why it does since its not facing the right way?


 
                 
                tree-model.png 
                (114.0 kB) 
               
 
                
                 
                tree2.png 
                (107.2 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                