Question by
MirrorStudios · Apr 23, 2020 at 09:50 AM ·
fbxuv mappinguvmapping
Problem with fbx uv mapping
Hello, I just started studying unity 3D and faced the following problem: I made my model in 3D max, configured the textures and exported them to unity 3d as fbx, but the texture coordinates flew off and the model doesn't look like in 3D max, can you tell me what the reason might be?
снимок-экрана-6.png
(392.5 kB)
снимок-экрана-7.png
(369.7 kB)
Comment