Question by
krisventure · Jun 21, 2016 at 07:42 PM ·
renderperformance optimizationinactivedrawmesh
Frame Debugger shows draw mesh even though object is set inactive
Why would I see in the Frame debugger, under Camera.Render, Draw Mesh events for gameobjects that are set inactive (eg. enemies that'll be set active only later in the game)? They're not visible. A related question is then, how else should I avoid inactive objects to trigger draw mesh if SetActive(False) is not enough?
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