Custom marker for Jump/Destination loop acts as Retroactive, cannot stop it from firing after jumping forward
I used an already implemented example as a way to loop a specific area within a timeline. When I try to jump to a time after the loop area, it keeps going back to the loop. It seems that the notification marker used as JumpMarker is working like a retroactive marker, but I couldn't find a way to stop it from acting as such. Any ideas?
You can find an example project here: https://drive.google.com/file/d/1DYpP-4aCfuE3Il_U6xTzOc1K-9drMXFX/view?usp=sharing
It is based on this: https://blogs.unity3d.com/2019/06/25/how-to-create-custom-timeline-markers/
Answer by fruitservice · May 08, 2020 at 08:42 AM
same problem here, did you solve it?
No I didn't, what I ended up doing was using normal markers and just telling them to go back to a certain frame that I manually typed...