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Question by Kattlelack · Jun 17, 2014 at 08:58 PM · error

Parsing Error CS8025

I am getting the error "Assets/NetworkManager.cs(34,1): error CS8025: Parsing error". Code:

 using UnityEngine;
 using System.Collections;
 
 public class NetworkManager : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         Connect();
     }
     
     void Connect(){
         PhotonNetwork.ConnectUsingSettings("1");
     }
 
     void OnGUI(){
         GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
     }
 
     void OnJoinedLobby(){
         PhotonNetwork.JoinRandomRoom ();
     }
 
     void OnPhotonRandomJoinFailed(){
         PhotonNetwork.CreateRoom(null);
     }
 
     void OnJoinRoom(){
         SpawnMyPlayer ();
     }
 
     void SpawnMyPlayer(){
         PhotonNetwork.Instantiate("PlayerController", Vector3.zero, Quaternion.identify,0)
     }
 }
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Answer by tanoshimi · Jun 17, 2014 at 08:59 PM

You have a typo. Quaternion.identify -> Quaternion.identity

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avatar image Kattlelack · Jun 17, 2014 at 09:07 PM 0
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Thanks. You are right but I get the error once again, and another error "CS1525: Unexpected symbol `}'"

avatar image rutter · Jun 17, 2014 at 09:25 PM 0
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You're also missing a semicolon at the end of line 32.

avatar image Kattlelack · Jun 17, 2014 at 09:29 PM 0
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Thanks rutter!

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