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Question by HalversonS · Mar 25, 2014 at 04:31 PM · buildqualityexecutableproject settingsantialias

Can I force other computers to use non-default graphic settings, like fantastic.

When a project is built and then ran on another computer, those computers use what their system specs can handle. So if the Unity exe doesn't feel like a computer can handle anti-aliasing, it turns it off.

However, if a computer has the Unity Editor installed on it, and the user goes into the editor and sets project settings > quality > anti aliasing to any amount, the computer will then run any executable from Unity with that settings by default. (this is with the pro version).

Is there a way in which I can get every computer (specifically ones without the editor installed)to do this that runs the Unity executable?

Thanks!

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Answer by HalversonS · Mar 25, 2014 at 06:56 PM

Found what I needed! For anyone else having this issue I'm using the following script on a empty game object in the scene >

function Start() { QualitySettings.antiAliasing = 8; }

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