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Question by
shivanraptor · Apr 23, 2020 at 02:49 AM ·
tilemaphexagon
Why does my tile palette not arrange nicely?
I made my own Hex Point Top Tile sprite sheet, ensuring it's pixel perfect and align well. Slicing in Sprite Editor has no problem too. However, when I drag the sprite sheet to a new Palette in the Tile Palette panel, the tiles show up with random spaces. See screenshot below:
What did I miss?
The sprite sheet is here, 30 x 30px offset, 24 x 24px padding, 66 x 66px tile size:
I'm using Unity 2019.3.10f1.
hextile-v3.png
(28.0 kB)
screen-shot-2020-04-22-at-105836-pm.png
(59.6 kB)
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