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Question by patximp · Apr 22, 2019 at 11:15 PM · script.debug.log

Im doing a Countdown on Debug. and it works but the numbers repeat.

I would like that only appears 1 time. alt text.

 using UnityEngine;
 using System.Collections;   
 
 public class CuentaAtras : MonoBehaviour {
 
     float currentTime = 0f; 
    float StartingTime = 10f;
 
 
     void Start () {
         currentTime = StartingTime;
         
 
     }
     void Update()
     {
         
         currentTime -= Time.deltaTime;
         Debug.Log(currentTime.ToString("f0"));
         if (currentTime <= 0) 
         {
             currentTime = 0;            
             Debug.Log(currentTime);
             Debug.Log("Se acabo el tiempo");
             enabled = false;
         }        
     }            
 }

 

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Answer by highpockets · Apr 22, 2019 at 11:13 PM

It is repeating because it is a float, but you have formatted it to show just the whole number without the decimals. The actual value is hidden, if you didn’t format it with ToString(“F0”); you would be getting decimals like 8.954, 8.606, etc.. If you want to do a countdown from 10 to 0 and you want to use a float to do so. Just check if the value is the same as the last frame and if it is, don’t use it:

  using UnityEngine;
  using System.Collections;   
  
  public class CuentaAtras : MonoBehaviour {
  
      float currentTime = 0f; 
     float StartingTime = 10f;
     string timeLastFrame = “0”;
  
  
      void Start () {
          currentTime = StartingTime;
          
  
      }
      void Update()
      {
          
          currentTime -= Time.deltaTime;
          if(timeLastFrame != currentTime.ToString(“f0”)){
 
               timeLastFrame = currentTime.ToString(“f0”);
               Debug.Log(timeLastFrame);
          }
          if (currentTime <= 0) 
          {
              currentTime = 0;            
              Debug.Log(currentTime);
              Debug.Log("Se acabo el tiempo");
              enabled = false;
          }        
      }            
  }

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