ScirptableObject file(.asset) is not updated when updated package version via UnityPackageManager.
Hello, I'm developing some unity package and it's used by other users. I got this problem when I updated vesion of my package. .asset file created by ScriptableObejct(using AssetDatabase.CreateAsset()) was not updated new version and the file was old version's.
after that I found a solution by doing this step. ex) com.package.name@0.0.1 => 0.0.2
Terminate the Unity Project.
Delete the line "com.package.name" : "0.0.1" from package.json. in addition, delete packages depend on it.
Launch the Unity Project.
Check the .asset file display warning.
Terminate the Unity Project.
Insert the line "com.package.name" : "0.0.2" from package.json and insert packages what you deleted on 2 step.
Launch the Unity Project.
You can see the .asset file is updated.
I think this problem is bug on Unity Package Manager. do you have any idea about this problem?
It was occured Unity2018.3.4f1 and 2019.1b beta
Your answer
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