Pixelated shadows with LWRP (Standart settings)
Hey, im creating a game using the LWRP - and without changing any of the standard settings, and setting up a scene with Lightgroups and reflection probes - I'm getting pixelated shadows from my directional light. I'm using unity version 2019.1.10f1
udklip1.png
(30.4 kB)
udklip.png
(427.3 kB)
Comment