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Question by DranrebKing · Aug 20, 2018 at 05:02 PM · collisionblendercollidersblender-exporting

Blender to Unity: Add Custom Collider to A Low Poly Style Terrain

I have created a low poly terrain object from Blender using a Plane, displaced and decimated it. I then exported it to Unity as an FBX object. As what I expected, my player simply falls through it since it has no colliders on. I could place a Box Collider on the object, but seeing it is a low poly style terrain with lots of bumps, it'll be pretty awkward to have my player walk straightly even if the ground is slightly raised. Even so, there are mountain areas in my terrain object and box colliders would totally be out of the question.

I was thinking of using the Mesh Collider in Unity. I tried experimenting with it but failed. There are also no clear tutorials online on the said situation. How can I add a custom collider to this terrain so the player can walk to it, plus without using the hastly Box Collider.

Here is my terrain object in Blender:
alt text
As you can see, putting a box collider is totally impossible.

screen-shot-2018-08-21-at-125253-am.png (68.8 kB)
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