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Question by SimonVLaursen · Jun 18, 2017 at 04:19 PM · 2d2d-platformerprogrammingmechanics

Is there a way to change the play area in 2d?

Hi

I'm trying to make a mechanic where the player can change where they currently are in the playable area. e.g. travelling from the mountains in the back, to the platforms in the front. What I had in mind was having a 2d scene set up (platformer so from a side view) where the different platforms/areas were stored in the background of the scene, giving the player the ability to travel back and forward on the z axis while they play on the x and y.

The only idea of how I am supposed to achieve this is by storing the sprites in an array and changing them upon a button press, however it sounds kinda costy and might not give the full effect that I am looking for. Do some of you know of a way to achieve this?

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