How do I stop my character from moving up and down while walking?
I've figured out that the problems with transform.forward but am looking for a way to move in the direction the characters facing without it trying to fly off, as it messes with my jumping mechanics. Thanks in advance :) Here's the code:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FPSController : MonoBehaviour {
public CharacterController controller;
public float speed = 12f;
public float gravity = -20f;
public Transform groundCheck;
public float groundDistance = 0.6f;
public LayerMask groundMask;
public float jumpHieght = 3f;
bool isGrounded;
Vector3 velocity;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
speed = 12f;
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if(isGrounded && velocity.y < 0)
{
velocity.y = -12f;
speed = 12f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = (transform.right * x + transform.forward * z).normalized;
controller.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHieght * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
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